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		<title>Renderscene Studios</title>
		<description>Mike Hermes - game artist, nice guy.</description>
		<link><![CDATA[http://www.renderscene.com]]></link>
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			<title><![CDATA[Aircraft Assets]]></title>
			<description><![CDATA[Assets built and optimized for the iPhone game Air Raid! developed by Hardcore Software. ]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/professional/aircraft01.jpg]]></link>
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			<media:title><![CDATA[Aircraft Assets]]></media:title>
			<media:description><![CDATA[Assets built and optimized for the iPhone game Air Raid! developed by Hardcore Software. ]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/professional/thumbs/thumbs_aircraft01.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
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			<title><![CDATA[Sci-Fi Tower Highpoly]]></title>
			<description><![CDATA[A render I put together illustrating a tower I had been working on, and plan on completing the low poly/texturing.]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/personal/scifi_tower_hi01.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/personal/scifi_tower_hi01.jpg' medium='image' />
			<media:title><![CDATA[Sci-Fi Tower Highpoly]]></media:title>
			<media:description><![CDATA[A render I put together illustrating a tower I had been working on, and plan on completing the low poly/texturing.]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/personal/thumbs/thumbs_scifi_tower_hi01.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
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		<item>
			<title><![CDATA[Crate 02 Example]]></title>
			<description><![CDATA[Quick render of another crate I've been working on.]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/personal/crate02_example.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/personal/crate02_example.jpg' medium='image' />
			<media:title><![CDATA[Crate 02 Example]]></media:title>
			<media:description><![CDATA[Quick render of another crate I've been working on.]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/personal/thumbs/thumbs_crate02_example.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
		</item>
		<item>
			<title><![CDATA[Sci-Fi Crate Breakdown]]></title>
			<description><![CDATA[A breakdown of all the stages taken in creating the crate, this image illustrates concept to completion and everything in between.]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/personal/scifi_crate02.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/personal/scifi_crate02.jpg' medium='image' />
			<media:title><![CDATA[Sci-Fi Crate Breakdown]]></media:title>
			<media:description><![CDATA[A breakdown of all the stages taken in creating the crate, this image illustrates concept to completion and everything in between.]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/personal/thumbs/thumbs_scifi_crate02.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
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		<item>
			<title><![CDATA[Sci-Fi Crate]]></title>
			<description><![CDATA[A crate I recently created as an exercise in sci-fi prop modeling.  The crate is influenced off of a concept by the talented Paul Richards from his awesome site Autodestruct.com (link on the left!).]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/personal/scifi_crate01.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/personal/scifi_crate01.jpg' medium='image' />
			<media:title><![CDATA[Sci-Fi Crate]]></media:title>
			<media:description><![CDATA[A crate I recently created as an exercise in sci-fi prop modeling.  The crate is influenced off of a concept by the talented Paul Richards from his awesome site Autodestruct.com (link on the left!).]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/personal/thumbs/thumbs_scifi_crate01.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
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			<title><![CDATA[Terrain WIP 02]]></title>
			<description><![CDATA[Went back and refined terrain, adding more detail in Zbrush and bringing it into Modo to properly assign maps and cleanup normal data.]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/personal/terrain_wip02.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/personal/terrain_wip02.jpg' medium='image' />
			<media:title><![CDATA[Terrain WIP 02]]></media:title>
			<media:description><![CDATA[Went back and refined terrain, adding more detail in Zbrush and bringing it into Modo to properly assign maps and cleanup normal data.]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/personal/thumbs/thumbs_terrain_wip02.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
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		<item>
			<title><![CDATA[Tombstones]]></title>
			<description><![CDATA[Environment props created for a game prototype.]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/professional/tombstones_persp.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/professional/tombstones_persp.jpg' medium='image' />
			<media:title><![CDATA[Tombstones]]></media:title>
			<media:description><![CDATA[Environment props created for a game prototype.]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/professional/thumbs/thumbs_tombstones_persp.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
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			<title><![CDATA[pillar01]]></title>
			<description><![CDATA[Obelisk created for a prototype to be aligned along an alter; somewhat alien, illustrating a bit of refinement and complexity.]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/professional/pillar01.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/professional/pillar01.jpg' medium='image' />
			<media:title><![CDATA[pillar01]]></media:title>
			<media:description><![CDATA[Obelisk created for a prototype to be aligned along an alter; somewhat alien, illustrating a bit of refinement and complexity.]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/professional/thumbs/thumbs_pillar01.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
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			<title><![CDATA[Obelisk 01]]></title>
			<description><![CDATA[Obelisk created for a prototype to be populated throughout a terrain.  Different versions were also created to illustrate variation on destruction throughout the terrain.]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/professional/obelisk01.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/professional/obelisk01.jpg' medium='image' />
			<media:title><![CDATA[Obelisk 01]]></media:title>
			<media:description><![CDATA[Obelisk created for a prototype to be populated throughout a terrain.  Different versions were also created to illustrate variation on destruction throughout the terrain.]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/professional/thumbs/thumbs_obelisk01.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
		</item>
		<item>
			<title><![CDATA[Ivory Tower]]></title>
			<description><![CDATA[Building created for a previously cancelled isometric RTS project.]]></description>
			<link><![CDATA[http://www.renderscene.com/wp-content/gallery/professional/ivory_tower_persp.jpg]]></link>
			<media:content url='http://www.renderscene.com/wp-content/gallery/professional/ivory_tower_persp.jpg' medium='image' />
			<media:title><![CDATA[Ivory Tower]]></media:title>
			<media:description><![CDATA[Building created for a previously cancelled isometric RTS project.]]></media:description>
			<media:thumbnail url='http://www.renderscene.com/wp-content/gallery/professional/thumbs/thumbs_ivory_tower_persp.jpg' width='100' height='75' />
			<media:keywords><![CDATA[]]></media:keywords>
			<media:copyright><![CDATA[Copyright (c) Renderscene Studios (http://www.renderscene.com)]]></media:copyright>
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