Archive for August, 2009:
Added a chainsaw to recently updated section!
I just added a high-poly chainsaw I completed to the recently updated Personal Work section of my Portfolio! This work was suggested to me by a friend who has a lot of experience working on high-poly hard surface models in Modo using sub-d, so I took a bit of time with this in order to comfortably learn the in’s and out’s of how this process works. I feel pretty good about the results, and eventually hope to add it to an environment that I have in mind, and possibly create a lower-poly game-ready version of it in order take that process even further. Modo has got to be single handedly the best piece of software I’ve ever invested my time and money in, and I’ve been fortunate enough to use a fairly wide range of software used in the games industry… Perfect for us artists on a budget (who don’t animate characters ;P), and the renderer is nothing to scoff at either. Here’s a quick preview:
I have a lot more images in my Portfolio!
So the next chapter begins…
As of last Friday August 21st, I ended my 4 plus year tenure at Barking Lizards. It was a great experience, and I appreciated having been given the opportunity to work with the talent that worked there. On that note, a much much needed bombardment of portfolio additions are going up, as well as an obvious update to the ‘ol resume…. I’m on the job hunt! I’ll be looking for contract, or hopefully even another full-time employer to set my roots in.
Woah! Where am I….?
Clearly I’ve been abducted by otherworldly beings and kept from updating my website for the past 5 months or so, because there’s simply no other explanation for why I haven’t put any new work up, now is there? OK, enough of the theatrics, I’m looking to add those work examples I mentioned way back in the past in the next week or so.
I mean, to you it’s been 5 months, but where I was, it literally was like a day…
