Currently working!
Glad to say for the past several month’s I’ve been happily working with my former boss Bryan Pritchard at his new startup, Annosoft Entertainment! We’ve been hard at work wrapping up some iPhone apps for a terrific client, and I look forward to our next venture!
iPhone assets added!
I added some examples of assets I made for an iPhone game called Air Raid! a while back. Check them out in the Professional section of my portfolio, along with all the other work I’ve done!
Yes, I’m alive!
Things have been going pretty crazy for me lately, as I’ve been in top gear trying to get myself working somewhere! In between all the art tests and interviews I wanted to update the site with a render of a model I had been working on; it’s a sci-fi-ish tower, and I’ve got both the high and low poly versions completed and I’m onto unwrapping and mapping it allowing time!
Look for more updates soon!
New Crate WIP
I wanted to throw up a quick WIP of a new crate I started, I’m looking to get the high poly wrapped up when I get back in town on Monday. Here she is!
Another Crate image!
I’ve posted another image of the crate in my Personal section that illustrates a breakdown of all the stages I took to create it. I felt it was important to include something like this in my portfolio, as it illustrates how capable I am as an artist in getting work created from receiving a concept, to getting it game-ready.
Added Sci-Fi Crate!
I just wrapped up a beauty shot of the sci-fi crate I worked on to beef up on prop modeling.
It’s based off of a cool Quake 4 concept originally made by the talented Paul Richards, with some obvious liberties taken since I didn’t know what the back looked like. It’s been added to the Personal section of my portfolio!
Updated terrain!
Added a bit more ZBrush detail to my WIP terrain; went ahead and cleaned it up and brought it all into Modo in order to remap it properly.
Find it and all my other stuff in the Personal section of my porfolio.
Added a chainsaw to recently updated section!
I just added a high-poly chainsaw I completed to the recently updated Personal Work section of my Portfolio! This work was suggested to me by a friend who has a lot of experience working on high-poly hard surface models in Modo using sub-d, so I took a bit of time with this in order to comfortably learn the in’s and out’s of how this process works. I feel pretty good about the results, and eventually hope to add it to an environment that I have in mind, and possibly create a lower-poly game-ready version of it in order take that process even further. Modo has got to be single handedly the best piece of software I’ve ever invested my time and money in, and I’ve been fortunate enough to use a fairly wide range of software used in the games industry… Perfect for us artists on a budget (who don’t animate characters ;P), and the renderer is nothing to scoff at either. Here’s a quick preview:
I have a lot more images in my Portfolio!
So the next chapter begins…
As of last Friday August 21st, I ended my 4 plus year tenure at Barking Lizards. It was a great experience, and I appreciated having been given the opportunity to work with the talent that worked there. On that note, a much much needed bombardment of portfolio additions are going up, as well as an obvious update to the ‘ol resume…. I’m on the job hunt! I’ll be looking for contract, or hopefully even another full-time employer to set my roots in.
Woah! Where am I….?
Clearly I’ve been abducted by otherworldly beings and kept from updating my website for the past 5 months or so, because there’s simply no other explanation for why I haven’t put any new work up, now is there? OK, enough of the theatrics, I’m looking to add those work examples I mentioned way back in the past in the next week or so.
I mean, to you it’s been 5 months, but where I was, it literally was like a day…
